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Author |
Thread Statistics | Show CCP posts - 32 post(s) |
Charley en Cedoulain
Renzler Industries Omnium Libertatem
5
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Posted - 2013.06.10 17:15:00 -
[1] - Quote
I have to say that overall the new exploration has been immensely profitable, as I never had a chance to do exploration really pre-odyssey due to NPC's that I wasn't really skilled enough to kill with all in one exploration fits. The shooting cans don't really bother me as I use a cargo scanner and have figured out which cans hold which loot, though it does suck losing that 1 stack of t2 salvage because the last parts or material can dissappears before you can get it. My luck has been pretty good though.
The only thing that I asked be changed is:
When you defeat a restoration node, please please please make the other nodes go back down to normal. I lost a 200 million Faction True Sansha POS Module BPC because on both hacking attempts I had multiple resto nodes and the firewalls had ungodly amounts of virus coherence and strength at that point, so that is really my only point of contention and a lot of other players seems to share this same point as well because I had a few replies on reddit.com/r/eve about it as well. |
Charley en Cedoulain
Renzler Industries Omnium Libertatem
5
|
Posted - 2013.06.10 17:34:00 -
[2] - Quote
Unfortunately, there is no way around multiple resto nodes in hacking attempts completely screwing you out of a successful hack. |
Charley en Cedoulain
Renzler Industries Omnium Libertatem
6
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Posted - 2013.06.10 18:51:00 -
[3] - Quote
That happened to me in Unefsih the other night, I was cloaked waiting for a whole fleet of people to jump out, was cloaked maybe 2 minutes tops and the whole site exploded, had only touched 1 can. Prioritizing Loot > Safety in lowsec is not the way to go. |
Charley en Cedoulain
Renzler Industries Omnium Libertatem
6
|
Posted - 2013.06.10 19:33:00 -
[4] - Quote
CCP Bayesian wrote:Johan Toralen wrote: You gotta see the positives of it. While you can't cloak for long in a site without it despawning it also means someone else can't wait there cloaked to pop you. Tho i think sites would be more fun for both hunter and prey if cloaking was a-ok. I also don't see the point of sites despawning from the probe scanner after the first container is hacked. Would make for some interesting situations if the competition could chime in halfway through.
If CCP Prime checked his changes in for the patch tomorrow these issues should be fixed. The sites will despawn on completion, when all containers have been either failed or hacked successfully rather than at any other time. The probe scan problem in particular was a regression from the previous behaviour. The cloaking a somewhat over zealous fix for the problem of cloaked ships keeping other kinds of sites around indefinitely and preventing their respawn.
Thank you! Though I have to ask, what was the probe scan problem? |
Charley en Cedoulain
Renzler Industries Omnium Libertatem
6
|
Posted - 2013.06.10 19:58:00 -
[5] - Quote
This will keep me out of lowsec then and push me farther into nullsec because I can just imagine reds sitting inside sites now and decloaking as soon as you warp in. |
Charley en Cedoulain
Renzler Industries Omnium Libertatem
6
|
Posted - 2013.06.10 20:09:00 -
[6] - Quote
D'Angelo Barksdale wrote:CCP Bayesian wrote:Johan Toralen wrote: You gotta see the positives of it. While you can't cloak for long in a site without it despawning it also means someone else can't wait there cloaked to pop you. Tho i think sites would be more fun for both hunter and prey if cloaking was a-ok. I also don't see the point of sites despawning from the probe scanner after the first container is hacked. Would make for some interesting situations if the competition could chime in halfway through.
If CCP Prime checked his changes in for the patch tomorrow these issues should be fixed. The sites will despawn on completion, when all containers have been either failed or hacked successfully rather than at any other time. The probe scan problem in particular was a regression from the previous behaviour. The cloaking a somewhat over zealous fix for the problem of cloaked ships keeping other kinds of sites around indefinitely and preventing their respawn. If the sites only despawn on completion then most of the sites will hang about with just the crap loot left in them as who's going to hack a can when there's nothing to gain from it. Its fine as it is and cloaking in a site should let it despawn, if you're that scared of other players stay in high sec.
And let lowsec pirates have free reign and spend the whole day just blasting explorers and scooping up our loot? Yeah no thanks. I cloak up for a reason. If I could pilot a combat ship that has great scanning capabilities and stand a fighting chance in pvp (Aka T3) I would, but I can't so no. |
Charley en Cedoulain
Renzler Industries Omnium Libertatem
6
|
Posted - 2013.06.10 20:19:00 -
[7] - Quote
hulka Puhkastu wrote:Charley en Cedoulain wrote:This will keep me out of lowsec then and push me farther into nullsec because I can just imagine reds sitting inside sites now and decloaking as soon as you warp in. Lol you think that will not happen to you in null? that was a good one ^^
No, not by watching local and staying friendly nullsec it won't happen to you, just requires a bit of observation, nice try there. |
Charley en Cedoulain
Renzler Industries Omnium Libertatem
6
|
Posted - 2013.06.10 21:03:00 -
[8] - Quote
Haulie Berry wrote:CCP Prime wrote:The fixes going in tomorrow are:
A site will not despawn until all containers that contain loot have either been hacked or destroyed.
This is bad, and is going to result in a lot of sites that have been stripped of any significant value just hanging around indefinitely. At least have them despawn if they've been touched and vacated.
Id rather go in and find a site with containers left alone that have positron cords or skill books left. you don't always need the loot worth hundreds of millions of isk, every little bit counts. |
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